render_target = gsk_gl_driver_create_render_target (self->gl_driver, *texture_id, TRUE, TRUE);
graphene_matrix_init_ortho (&item_proj,
- min_x, max_x,
- min_y, max_y,
+ min_x * self->scale_factor, max_x * self->scale_factor,
+ min_y * self->scale_factor, max_y * self->scale_factor,
ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
graphene_matrix_scale (&item_proj, 1, -1, 1);
graphene_matrix_init_identity (&identity);
+ graphene_matrix_scale (&identity, self->scale_factor, self->scale_factor, 1);
prev_render_target = ops_set_render_target (builder, render_target);
/* Clear since we use this rendertarget for the first time */
width, height));
if (reset_clip)
prev_clip = ops_set_clip (builder,
- &GSK_ROUNDED_RECT_INIT (min_x * self->scale_factor, min_y * self->scale_factor, width, height));
+ &GSK_ROUNDED_RECT_INIT (min_x * self->scale_factor,
+ min_y * self->scale_factor,
+ width, height));
gsk_gl_renderer_add_render_ops (self, child_node, builder);